Applying artificial intelligence algorithms in MOBA games

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Title Applying artificial intelligence algorithms in MOBA games
Autor: Wiśniewski, Mateusz; Niewiadomski, Artur
URI: http://hdl.handle.net/11331/3454
Date: 2016
Źródło: Studia Informatica : systemy i technologie informacyjne. Nr 20 (2016), s. 53-64
Abstract: Multiplayer Online Battle Arena games focus mainly on struggles between two teams of players. An increasing level of cyberbullying [1] discourages new players from the game and they of ten chose a different option, that is, a match against opponents controlled by the computer. The behavior of artificial foes can be dynamically fitted to user’s needs, in particular with regard to the difficulty of the game. In this paper we explore different approaches to provide an intelligent behavior of bots basing on more human-like combat predictions rather than instant, scripted behaviors.

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Uznanie autorstwa-Na tych samych warunkach 3.0 Polska Except where otherwise noted, this item's license is described as Uznanie autorstwa-Na tych samych warunkach 3.0 Polska

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